(Historical Notes: I’ve mentioned elsewhere that back when I was first trying to come up with Far Out There ideas and didn’t understand how important tonal consistency is, I wanted to make a lot more hard turns into spooky horror[…]↓ Read the rest of this entry…
Posts Tagged robots
(Historical Notes: I really like the way IO’s slip into crazy robot mode is basically just his proper programing continuing to assert itself when it’s not supposed to. That’s a lot more satisfying and believable than just immediately going “KILL[…]↓ Read the rest of this entry…
(Historical Notes: I still really love this twist. Yeah, I know it’s not really a “twist” since Ichabod was already talking about this happening, but it’s still a great DUN DUN DUN moment.)
(Historical Notes: Seeing Ichabod pull “oh crap” moments like this on other people is important for understanding why it stings so hard when Layla manages to pull them on him)
(Historical Notes: FINALLY. Back firing on all cylinders again. The stuff related to Vance may have needed some rewrites, but I still think just about everything with Mooney works pretty dang well.)
(Historical Notes: I very nearly added extra shadows to the background of the bottom panel, so that the “dramatic lighting” on Mooney would look less like somebody dumped a vat on ink on her head… but then I didn’t. The[…]↓ Read the rest of this entry…
(Historical Notes: I really want to like this page, but I can’t get past the fact that the middle should be three panels instead of just two. As it is, we read Mooney’s pre-kill line before we see what she’s[…]↓ Read the rest of this entry…
(Historical Notes: For all my complaining about people standing around and talking, this really is one of the most action-packed Far Out There stories.)