(Historical Notes: I’ve mentioned elsewhere that back when I was first trying to come up with Far Out There ideas and didn’t understand how important tonal consistency is, I wanted to make a lot more hard turns into spooky horror content.  I mostly grew out of those edgelord leanings, but this page is a good example of what that version of Far Out There would have been like.  Not that modern Far Out There has LESS traumatizing children, it’s just usually funny trauma.)